Gradient ¶Įxactly the same as using Source ‣ Gradient with Mix, but only available for the Color Smudge Brush. Flow maps are used in several Shaders, such as brushed metal, hair and certain river-shaders. The gradient in question contained the 360° for normal map colors. The above example uses a Krita painted flowmap in the 3D program Blender.Ī brush was set to Source ‣ Gradient and Mix ‣ Drawing angle. If Gradient is selected, it chooses a point on the gradient to use as painting color according to the sensors selected. If Plain Color is selected as source, it will mix between the currently selected foreground and background color. It will work with Plain Color and Gradient as source. Locked PatternĪllows you to affect the mix of the Source color with Sensors. Uses active pattern, but alignment is different per stroke. Picks the source-color for the brush-dab. Has a slight brush-decreasing effect, especially noticeable with soft-brush, and is overall more noticeable on large brushes. This allows you to affect Fade with Sensors. That way you’ll have to press hard for thick lines.Īlso popular is setting the size to the sensor fuzzy or perspective, with the later in combination with a Perspective. For example, if you have trouble drawing fine lines, try to use a concave curve set to pressure. Allowing this curve to be affected by the Sensors can be very useful to get the right kind of brush. Locking the size parameter will only lock this curve. So, if you want to lock the diameter of the brush, lock the Brush tip. This parameter is not the diameter itself, but rather the curve for how it’s affected. This adds a little softness to the stroke. Soften EdgeĬontrols the extra non-fully opaque pixels. StrengthĬontrols the threshold, and can be controlled by the sensors below. This can be used for brush like strokes, but it also makes for good pixel art brushes. Puts a threshold filter over the brush mask. The scattering, perpendicular to the drawing angle (has the most effect). The scattering on the angle you are drawing from. This parameter allows you to set the random placing of a brush-dab. This allows a variable impasto effect with lightness brushes, and for variation in texture stamp brushes that use a lightness-enabled brush tip. This changes the contrast of the brush tip, so that at 100%, the full effect of the lightness variation is visible in the brush, while at 0% the brush paints without any lightness variation. Only available with brush tips in Lightness Map mode. New in version 4.4: This allows you to affect the Lightness Strength of your brush tip with Sensors. Pressure – An interesting one that can create an alternative looking line. Sometimes, Tilt-Direction or Rotation is used to achieve a similar-more tablet focused effect, where with Tilt the 0° is at 12 o’clock, Drawing angle uses 3 o’clock as 0°.įuzzy – Also very common, this gives a nice bit of randomness for texture.ĭistance – With careful editing of the Sensor curve, you can create nice patterns.įade – This slowly fades the rotation from one into another. Especially effect because it does not rely on tablet-specific sensors. In the above example, several applications of the parameter.ĭrawing Angle – A common one, usually used in combination with rake-type brushes. This allows you to affect Angle of your brush tip with Sensors. Some examples of mirroring and using it in combination with Rotation. This allows you to mirror the Brush tip with Sensors. The lower the rate, the quicker the color gets added. If you hold the brush still, but are still pressing down, this will keep adding color onto the canvas.
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